Jorge Norgaard is an illustrator with wide ranging skills and experience, specializing in production art, concept design and pre-visualization for the entertainment industry.


Neko Films - Los Angeles, CA.

Character Designer January 2017 - February 2017

• Designed 4 stylized characters and props for an animated series for Netflix. 

• Started from early sketching and development phase to finalized production assets including action poses for each character. 

ArtCenter College of Design - Los Angeles, CA.

Teacher Assistant May 2014 - Present

• Beginner Zbrush and Advanced Zbrush for Production / Instructor : Paul Gaboury.

• 3D Maquette / Instructors: Miles Teves and Martin Astles. 

• Creative Perspective / Instructor: Robert Hunt.

Indie Pop - Los Angeles, CA.

Storyboard / Layout Artist February 2016 - Present

• Work on developing storyboards and highly detailed drawings focused on storytelling for KSHMR music records, social media and special events including Coachella. 

• Assist on producing 2D content for the future records of KSHMR.

KSHMR Youtube channel:

University of California - Irvine, CA.

 Character Artist February 2016 - March 2016

• Worked directly with the Art Director and Concept Artist translating 2D character designs to 3D models for an educational video game currently in production. 

• Modeled with intricate details and specified design language and poly-painted them to finish using the 3D modeling program Zbrush. 

• Worked in a team based environment with the programmer and rigger passing assets along the animation pipeline.

Ironhead Studio - Van Nuys, CA.

 Intern: Concept Designer, Manufacturing Assistant and Sculptor May 2015 - July 2015

• Worked directly in the manufacturing process for the creation of specialty costumes for the upcoming film X-Men: Apocalypse.  

• Worked on a team-based environment with the studio's employees.

• Worked with Jose Fernandez designing vehicles for an in-house sci-fi movie project.

• Sketched ideations to final design, materials and lighting, creating high end visual assets. Including orthographic views.

• Worked with members of the team generating practical, problem-solving solutions meeting design and function purposes. 

Art Bronze Inc. - Burbank, CA.

Designer and Sculptor - March 2013 - July 2014 

• Produced 3 pieces for the Burns Marshall bronze sculpture collection.

• Generated the series of sculptures with a consistent style and theme.

• Worked on a team-based environment with the client; ideation, sketch and final design.

• Learned and applied molding processes such as constructing mold, applying silicone and mold release.

Watto Post Studio - Caracas, Venezuela. 

Illustrator and Concept Designer - October 2010 - January 2012

• Created digital assets, characters, environment and props for interface
design, film, and TV broadcast ads. for clients like Pepsi, Golden, YukiPak, 
Cebion, and Empresas Polar.

• Generated the visual development and production design of a couple of iOs games.

• Contributed with ideas to create rich story based characters, 
props and layouts for environments.


Art Center College of Design - Pasadena, CA. 

BS - Entertainment Design

January 2012 -  April 2016

Instituto de Diseño de Caracas - Caracas, Venezuela.

Illustration - Technician

September 2007 - September 2010